Tavern Bawler Image
Prerequisite: Strength 13 or higher
 

Horrifically unaccustomed to the violent and dreadful adventures in your day to day life, you manage to make the most out of your PTSD driven episodes the best way you know how... chronic addiction!

  •  Increase your constitution by 1, up to a maximum of 20. 
  •  Whenever you make an attack with a glass bottle or other container, you may choose to have that object instead explode into shards, spilling whatever contents they contained within a 6 foot radius around you. Affected creatures must make a DC12 Dex or Con save. On a failed save, the creature is affected with whatever was in the bottle, along with an additional 1d6 slashing damage.
  • Consuming any potions, alcohol, poisons and elixirs heal you for 1d4 in addition to other effects. Healing potions gain an additional 1d6 healing. 
  • Consumption of any potion, elixir, poison or alcohol makes you more drunk. The amount you can consume at maximum before blacking out is equal to double your con modifier. When you consume bottles equal to half this value (rounded up), at the beginning of your turn, flip a coin. On a fail you are afflicted with madness, attacking any and all nearby creatures until the end of your turn. When you consume bottles equal to the full value, at the end of your turn, make a dc15 CON save. On a fail, you blackout, immediately going into a long rest. 
  • Drunken effects last until a long rest. Additionally, every 2 bottles you consumes adds a -1 to all rolls regardless of constitution.
Tavern Bawler Image

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