Increase your Strength or Constitution by +1.
You have developed the ability to push yourself a bit beyond your limits under great combat stress, not unlike legendary barbarians of yore, which grants you the ability to rage as a bonus action once per long rest.
While raging, you gain the following benefits if you aren't wearing heavy armor:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack, an unarmed strike, or attack with a weapon that has the throwing property, you gain a +1 bonus to the damage roll.
- You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.
Your rage lasts for 10 rounds (1 minute). It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature or taken damage since your last turn. You can also end your rage on your turn as a bonus action.
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