Feat orriginally from Sebastion Crow's Guide to Drakenhiem by The Dungeon Dudes, I am not claiming ownership of the intellectual property of this feat but rather I am porting it over to D&D beyond for use in D&D beyond's Charecter Creator
Once per day after finishing a long rest, you can spend one hour working with your chosen tools to create a special concoction or infusion using materials harvested or found in the field. You must have access to your tools during this time. As you gain levels, you learn how to create a more powerful item, as shown on the table below. This creation becomes inert after 24 hours. See the Core Rules for more information on the items below.
Level 1 — Alchemist’s fire Level
5 — Bomb Level
11 — Grenade
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