Increase one Ability Score by 1 to a maximum of 20
Choose one of the following, Strength, Dexterity, Intelligence, Wisdom, Charisma when you make an attack with the modifier you chose here you can chose to expend up to 5 resolve points, you can only do this when you declare an attack not after an attack hits.
At the start of each of your turns you gain a resolve point, when a resolve point is used for an attack apply -1 times the amount of resolve points used, if the attack hits you deal +2 damage times the amount of resolve points used additionally you gain temporary hit equal to your level +your chosen modifier until the start of your next turn each time you hit an attack while using three or more resolve points.
When you miss an attack using resolve points, you keep your resolve points, you can have a maximum of 3 resolve points for level 4 this increases to 6 at level 8, 9 at level 12 and 12 at level 16.
*Important, if using a spell such as fireball that makes the target make a saving throw you cannot apply this effect to anyone, this ability can only be used on single target spells like firebolt or shocking grasp, the use of eldrich blast or twinned spells will let you disperse these attacks as if you have a pool of them; so you can use 3 total resolve points, two to target enemy 1 and another to target enemy 2 assuming both attacks hit you gain your temporary hit points, if one attack misses you don't.
Any reviews tbh I don't know if this is a good idea or if someone already had this idea but I felt like putting this out there if it wasn't.
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