Your rage manifests itself into a huge, mindless killing machine.
Hulking Out: You can use your action to Hulk Out. Any equipment you are wearing or carrying isn’t transformed. You revert to your true form if you are knocked unconscious.
If angered, you must make a DC 10 Charisma saving throw. Or if you take damage you must make a Charisma saving throw with a DC of 5 + the damage taken. On a failed saving throw, you automatically Hulk Out. If you are knocked unconscious or your hit points are reduced to 0 you automatically fail this saving throw.
When Hulking Out, you gain these traits:
- Appearance: You become LARGE. Lightning crackles in and around your body.
- My Muscles Are Getting Bigger: Your STR, DEX, and CON scores all increase to +10.
- Loss of Smarts: Your INT, WIS, and CHA scores all decrease by 3 and you lose the ability to cast spells.
- Resistances: While gaining immunity to both poison damage and being poisoned, you also gain resistance to the following damage types:
- Acid
- Cold
- Fire
- Lightning
- Thunder
- Bludgeoning, piercing, and slashing from non-magical weapons.
- Smash: You gain a devastating smash attack. While unarmed and raging, you can hit a target within 10 feet, causing 1d10 + STR bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone. The amount of damage die increases to 2 at level 6, 3 at level 10, and 4 at level 14.
- Movement: Your walking speed becomes double, you gain a climbing speed equal to your walking speed if you don't have one already, and your long jump is up to 150 feet and your high jump is up to 75 feet, with or without a running start.
- Regeneration: You regain 5 x proficiency bonus hit points when you enter TPP and at the start of your turn while TPP is active.
- Recklessness: As a bonus action, you can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against you have advantage until the start of your next turn.
- Frenzied Assault Subroutine: While in the "Titanic Proportioning Protocol" mode, the character loses the ability to discern friend from foe in the heat of battle. As a result, they attack indiscriminately, targeting any creature within their reach, including allies, enemies, and bystanders. The character's attacks during this mode are fueled solely by primal aggression, making them difficult to control and prone to causing collateral damage.
- Aggressiveness: As a bonus action, you can move up to his speed toward a hostile creature that you can see.
- Siege Monster: You deal double damage to objects and structures..