Your Charisma or Wisdom score increases by 1, to a maximum of 20
As you damage your opponents in combat you are able to transfer their life force to an ally of your choice (including yourself).
For every 10 hp dealt to each individual hit by a spell or attack, roll 1d4+2 healing to an ally. If this hit kills an opponent beyond their saving throws, instead roll 1d4+Spell casting Modifier as you completely drain their life force. If the attack hits for less than 10hp, this feat takes no effect.
Charges= 2 + Proficiency modifier
Regain 1d4-1 expended charges on a short rest and all expended charges on a long rest.
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