You've trained yourself to enthusiastically and skillfully tote and perform gun slinging maneuvers.
- Increase your Dexterity score by 1, to a maximum of 20.
- You gain proficiency in Firearms (see “Firearms” in the Dungeon Master’s Guide).
- You learn two trick shots of your choice from among those available to the Gunslinger archetype in the fighter class. If a trick shot you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Dexterity modifier. These trick shots are only usable with Exandria firearms.
- You gain 1 grit point. You regain 1 expended grit point each time you roll a 20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of significant threat (DM’s discretion). You regain expended grit points after a short or long rest.
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