Your Charisma or Wisdom score increases by 1, to a maximum of 20
As you damage your opponents in combat, you receive a portion of the damage dealt to each individual as temporary hit points. After receiving these temporary hit points, you can then use your bonus action to transfer these hit points as standard hit points to an ally. If the hit points transferred exceed the ally's hit point maximum, it can be used to create up to 10 temporary hit points.
For every 10 hit points dealt to each individual hit by a spell or attack, roll 1d4+2 temporary hit points to yourself. If this hit pushes an opponent beyond their saving throws, instead roll 1d4+Spell casting Modifier as you completely drain their life force.
Bonus Action: At the cost of 1d6 damage to yourself (cannot be from temp hp) you can transfer all or a portion of your temp hp to an ally as standard hp.
If the attack hits for less than 10hp, this feat cannot be used.
Charges= 2 + Proficiency modifier
Regain 1d4-1 expended charges on a short rest and all expended charges on a long rest.
Comments