Primal Path
At 3rd level, a barbarian gains the Primal Path feature. The following option is available to a barbarian, in addition to those offered in the Player's Handbook
Path of the Lycan
One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by lycanthropy appears as its normal self. Over time, however, many lycanthropes acquire features suggestive of their lycan form.
Evil lycanthropes hide among normal folk, emerging in their primal form at night to spread terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns.
Lycanthropy
At 3rd level, you learn to transform and become a hybrid between you and your lycanthrope animal. When you adopt this path, choose one of the following animals: bear, boar, rat, tiger, or wolf. The animal you choose is your lycanthrope animal and determines the abilities you gain from this path.
Once you choose a lycanthrope animal, you cannot choose another.
When you enter a rage, you can choose to instead expend two uses of rage to also enter your hybrid form. When you enter your hybrid form, any equipment you’re wearing or carrying isn’t transformed. While in your hybrid form, you are considered to be proficient with your unarmed strikes, you have darkvision out to a range of 60 feet (if you already have darkvision, your darkvision’s range is increased by 30 feet), and you become vulnerable to silvered attacks. Additionally, you gain the following abilities.
Comments