Spirit Bomb Image

You mastered an ancient technique, learning to use a slight amount of energy from everything around you into a giant orb of power.  By letting go of all anger(basically you can't be raging or using anything else that requires anger), you can form a giant orb of pure life matter.  It takes a whole round to create and for every other round you hold it, it doubles in size.  If you wish, you can ask for energy from others.  For every two people who lend energy, you can act as if a round has passed, adding the same effects.  You gain 2 levels of exhaustion after using this technique and are prone for 2 minutes.  While creating a spirit bomb, you can't make any attacks and all attacks against you have advantage.  To hit, you must roll to hit using your Constitution stat+proficiency contested against the target's constitution saving throw.  This attack(if it hits) hits all other beings within the attacks radius without a save as long as they are weaker than the target.  If not, they make a saving throw against your previous roll.(Note. Giving your energy deals 5 damage to you and gives you disadvantage on all attacks and all attacks against you are at advantage)

1 Round:  Damage is 3d10 Bludgeoning and 2d10 Force.  Creates a small crater(10x10 ft and 5 ft deep).

2 Rounds: Deals 4d10 Bludgeoning and 4d10 Force Damage.  Creates medium cater(15x15 ft and 10 ft deep)

3 Rounds: Deals 6d10 Bludgeoning and 5d10 Force Damage.  Creates larger crater(20x20 ft and 15 ft deep)

4 Rounds: Deals 7d10 Bludgeoning and 6d10 Force Damage.  Creates large crater(25x25 ft and 20 ft deep)

5 Rounds:  Deals 8d10 Bludgeoning and 8d10 Force damage. Creates huge crater(30x30 ft and 25ft deep)

6+ Rounds(Super Spirit Bomb).  You created a GIANT Spirit Bomb.  This attack instantly knocks a creature to 0 hit points, forcing death saving throws.  This also inflicts the user with 5 levels of exhaustion and knocks them out for 6 hours(not dead).  The crater created is 50x50 ft and 45 ft deep.

Spirit Bomb Image

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