You make your own special attack with unique effects depending on how you make it. You can create a melee or ranged special attack. Within these types, there are many forms you can choose.
Melee Special Attack Types: Brawling(Bludgeoning), Stabbing(Piercing), and Blade-Like(Slashing). These melee attacks can use either Strength or Dexterity as a roll to hit. Your attacks damage scales as you level up. However you can choose to deal damage in d6's, d8's, and d10's. (2d6 at level 1-3, 5d6 at level 4-5, 7d6 at level 6-9, 9d6 at level 10-11, and 12d6 at level 12-20) (2d8 at level 1-4, 4d8 at level 5-6, 6d8 at level 7-9, 8d8 at level 10-12, and 10d8 at level 13-20) (2d10 at level 1-3, 4d10- at level 4-5, 6d10 at level 6-10, 8d10 at level 11-13, and 10d10 at level 14-20). As for special status effects, you can spend extra time developing how to integrate it and how it works (At GM's discretion).
Ranged Special Attack Types: For the damage type, it can be anything that isn't Slashing or Bludgeoning.. However, you can choose three forms. Orb-Like(Giant orb kinda like spirit bomb), Beam-Like(Large beam of energy), Arrow-Like(Ranges from bullets to arrows to smaller, piercing beams). For Orb-Like attacks, they deal d8 damage and are more AOE based. Their range is a 30x30 ft orb at a point of choosing within 60 feet. Damage scaling is as follows: 2d8 at level 1-4, 4d8 at level 5-6, 6d8 at level 7-9, 8d8 at level 10-12, and 10d8 at level 13-20. As for Beam-Like attacks, they used d10s and are in the middle of both orb and arrow-like. They are a 15x15ft cylinder that is 60 ft long. Damage scales as follows: 2d10 at level 1-3, 4d10- at level 4-5, 6d10 at level 6-10, 8d10 at level 11-13, and 10d10 at level 14-20. As for arrow-like, they are single target and use d6s. They have a range of 100 ft. Their damage scales as follows: 3d6 at level 1-3, 5d6 at level 4-5, 7d6 at level 6-8 9d6 at level 9-11, 12d6 at level 12-14, 15d6 at level 15-17, and 17d6 at level 18-20.
You can use a special attack 1+your proficiency bonus times per day.
Comments