You master the art of wielding whips. You gain the following benefits:
Your Strength or Dexterity increases by 1, to a maximum of 20.
The whip damage die now increases to a d6 instead of a d4
Other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.
You may use a whip to extend your reach as part of an Athletics or Acrobatics skill check where appropriate, including grapple (however, you must still use your Strength (Athletics) to grapple).
As an action, you are able to latch onto small items within reach and pull them towards you, anything under 2 pounds not being worn or carried can be pulled into your hand, thrown as an improvised weapon at a target, or given to a willing creature within reach. Still requires an "Attack Roll" to see if you latch on (DM determines "AC", results lower than 5 from the "AC" can result in hilarious effects
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