Jaeger's Wrath Image

Prestige 1

Year after year of training your body has finally paid off. Pain is no longer a hurdle. Your body and mind have reached its pinnacle of perfection.

Your rage lasts for 24 hours instead of 1 minute, and does not end unless you choose to. Your resistances from raging cannot be ignored. When a creature reaches 0 HP while within 45 ft. of you, you can use your reaction to perform a Glory Kill on the creature. Glory Kills tear the creature apart limb to limb, with gruesome effect. Any ally that sees you perform a Glory Kill gains temporary hit points equal to Constitution Score. While they have these temporary hit points, they cannot be charmed or frightened, and they can add 9d6 to their damage rolls as lightning damage. Lastly, creatures cannot escape from your grapples through any way other than a contested check to escape the grapple.

Prestige 2

You are pure energy, pure lightning. You do not fear the strengths of your enemies, because you know they are powerless to stop your rampage.

Your creature type changes from Humanoid to Elemental. As a bonus action, you can sacrifice one hit die's worth of your health to transform into a gigantic elemental made of lightning energy. You stay in this form for one round, and can extend the duration by taking or dealing damage (0 damage still counts). Your size increases to Colossal, you gain advantage on Strength checks and saving throws, and your unarmed strikes deal additional damage equal to 1d8 times your proficiency bonus. All damage you deal in this form can be converted to lightning damage as your choice.

Prestige 3

In the darkest storm, your light shines through. In the brightest day, your storms cloud you.

You can cast the spell Control Weather at will, and it takes one action to cast it rather than its usual casting time. The changes are immediate instead of taking their usual time. You can only change the weather to the following and back to normal: torrential rain, cold, storm. While under storming weather conditions, you are considered lightly obscured, and can take the Hide action even while in the line of sight of other creatures.

Prestige 4

You have never feared the cold embrace of the storms. And now, you can control its searing energy as you wish. Nature itself bends to your will.

When you have the Control Weather spell active and the weather is a storm, you can transform yourself into pure electric energy and travel through the raindrops like a streak of lightning. You gain 90 ft. base walking speed while inside the storm, and the ability to phase through creatures while in this form. Each creature you pass through takes 9d12 lightning damage, and refreshes your movement speed. You can only pass through each creature once. When you stop moving, you deal lightning damage to every enemy you passed through equal to the distance you travelled.

Prestige 5

The electricity within you is unstoppable, just like your fists. But what fuels you is your Zenonian blood. Your instincts for violence. Your rage.

You automatically fail any and all checks made to calm creatures down or stop a fight. However, for each creature within 30 ft. of you that has less than its total hit points, you gain a +1 to your Proficiency Bonus. 

Prestige 6

Your boiling blood screams for violence. Its insatiable hunger can only be sated by more bloodshed.

When under half your total hit points, you enter a state of focus. During this state, you radiate an aura of bloodlust. Each hostile creature within 30 ft. of you must pass a Wisdom save (DC 12 + your proficiency bonus + your Constitution modifier) or become Enraged. While Enraged, the creature has advantage on attack rolls and Strength, Dexterity and Constitution saving throws and has disadvantage on Intelligence, Wisdom, Charisma saving throws and all ability checks other than Athletics, Acrobatics and Intimidation. An Enraged creature is immune to being Charmed and Frightened if they are an ally.

Prestige 7

Your lightning, your rage, everything together has made you what you are today. No one can change it. No one can deny it. You are the Canceller. You are Kara Jaeger. 

While in your domain, you gain two counters named Positive and Negative. Each counter has a number of maximum charges equal to your Constitution modifier. Whenever you hit a creature with an attack that deals lightning damage, you gain one charge in both the counters. You can expend 2 charges from the Positive counter to positively charge a creature on your next hit, and 2 charges from the Negative counter to negatively charge a creature on your next hit. When a Positively charged creature comes within 30 ft. of a Negatively charged creature, they are instantly drawn to each other, sticking them together. The creatures must use their action to make a contested Athletics check against your Athletics check or become paralyzed while stuck to each other. The only action the creatures can take while paralyzed in this way is to break out of the attraction.

Conversely, if two creatures with the same type of charges (Positive - Positive or Negative - Negative) come with 30 ft. of each other, they are strongly repelled and must make a contested Athletics check against your Athletics check, or be pushed directly away from each other a number of feet equal to the check you rolled, rounded up to the nearest multiple of 5.

Prestige 8

Your body, your soul has no limits imposed on it. You have no limits. Break free of your chains, and rip and tear.

While in your domain, you can skip between the ticking seconds at will. Whenever you take the Dash action, you can choose to blink backwards in time by 1 round at will. For all other creatures, you disappear from existence till you reappear in the initial place or the nearest unoccupied space. Once you reappear, you can take the rest of your actions as normal. Each time you use this feature, you create a Time Paradox. Time becomes more and more unstable as you use this feature. At the end of initiative, all the Paradoxes merge into you, forcing you to make an Charisma saving throw (DC 8 + your proficiency bonus + the number of Paradoxes). On a failure, you are erased from that particular timeline, and get shunted into an alternate timeline. The GM may decide the consequences of this failure.

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/18/2024 4:35:19 PM
2
0
0
Coming Soon
4/18/2024 5:10:21 PM
10
0
0.1
Coming Soon
4/19/2024 3:01:42 AM
15
0
1
Coming Soon
4/26/2024 4:26:16 PM
28
0
1.1
Coming Soon
4/27/2024 4:14:08 AM
32
0
1.2
Coming Soon
4/28/2024 3:26:25 PM
35
0
1.21
Coming Soon
4/30/2024 12:47:24 PM
42
0
1.22
Coming Soon
Jaeger's Wrath Image

Comments

Posts Quoted:
Reply
Clear All Quotes