Super Saiyan Cosmic Image

This form is accessed through the activation of its user's godly ki. The form pushes the user's power, strength, and speed to new heights beyond those of previous Super Saiyan levels, as well as providing a calm mind that make it and its ki easier to control compared to the other Saiyan forms.  You can transform as an action. You make a Constitution saving throw (DC 25), if you fail you gain 5 levels of exhaustion upon transforming back. While in Super Saiyan God Cosmic, you have a majestic divine aura around your body and your hair becomes a azure purple and grows slightly, giving it a rising, purple flame-like appearance with white, star-looking dots. This applies to all of your hair, including scalp hair, eyebrows, and the fur on your tail. Your natural eye color changes to black with white dots, and muscle tone becomes more defined. you gain a purple, flame-like aura. While in Super Saiyan Cosmic, this form possesses the Aura of a god. It allows the user to Sense and possesses Godly Ki which can only be Sensed by those who also possess Godly ki while simultaneously preventing most entities from sensing the user. you can only stay in Super Saiyan Cosmic for 1d6 + 4 rounds. 

Benefits
  • You have +8 bonus to attack rolls. +16 to unarmed attack rolls
  • You add +14 per dice to damage rolls. +28 to unarmed damage
  • Your AC increases by 6. you also have immunities to all bludgeoning, piercing and slashing damage in this form including magic versions of these damage types.
  • All of your speeds increase by 70.
  • You have advantage on Strength, dexterity, constitution, and wisdom saving throws and checks, and intimidation also when you go super Saiyan Cosmic, you gain expertise in all strength and dexterity-based ability checks.
  • You cannot be sensed by any creatures.
  • as an action you can shoot spheres of pure God Ki at a target make a ranged spell attack Range 60/120 if you have no spell attack bonus the plus to hit is str + proficiency on a hit target takes 6d10 x proficiency force damage.
  • regenerate 35 hp per round 
  • as an action you can use your god ki to paralyze and restrain an enemy have the enemy make a strength saving throw dc 26 or be paralyzed for 1d4 + 1 rounds, you can only use this ability once per transformation.
  • while transformed you gain 2 additional action surge that can be used during your transformation
  • while in this form every time you land a melee attack on a creature, you gain (3d10 + your level * proficiency) hit points. in addition, the creature must also make a Dc: 23 strength saving throw or be knocked prone.
  • your critical rate increases by 10%, for example: crit rate of 5% = 1/20 so a Nat 20. increasing that by 10% means that your crits are 15% = 3/20 so 18,19, and 20 are crits. 
  • your critical hits deal x4 damage dice instead of x2.
  • you gain 2 action surges at the beginning of your turn (max: +4).
  • you gain 25 temporary hit points at the beginning of each of your turns. 
  • you gain an addition 3 attacks per action.
  • you can cast any 3rd level, instantaneous, no concentration, spell as a bonus action, at will.
  • your max hit points increase by your level * proficiency + constitution modifier. 
  • ignore resistances and immunities to damage when you deal damage. 
  • you and all allies within 30ft of you gain advantage on all attack rolls, ability checks, and saving throws. 

Previous Versions

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5/1/2024 2:39:06 AM
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Super Saiyan Cosmic Image

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