You have learned that creating the biggest explosions does not cause the most destruction. Through study and intensive experimentation, you have found ways to weave the different elements into your bombastic endeavors. These elements cause chaos for your foes all over the battlefield.
Sparking bounce: Adding electricity causes any projectile launched from this cannon to bounce, striking multiple targets. The projectile attempts to target one creature before trying to find a target within 15 ft. Any creature these projectiles target must make a dexterity saving throw against your spell DC or take 4d4 thunder damage. The projectiles only strike a creature once and can only strike four creatures per shot.
Aqua Net: Through the power of water and ice, you find that a stuck creature is more manageable. Striking the creature with what appears to be a water-like substance, they are immediately met with a sharp cold as their body hardens and becomes impossible to move. Any creature hit by this cannon needs to make a strength saving against your spell DC or be incapacitated (An incapacitated creature can't take actions or react) until your next turn. On a successful save, the creature has its movement cut in half.
Bombardment: With explosions being the goal, this is your magma opis. By combining earth and fire, this cannon lobs molten earth at your foes, causing explosions where they land. When the molten earth strikes the ground, it causes all creatures in a 10 ft radius (20 ft diameter) to make a dexterity saving throw against your spell DC. If the creature fails, it takes 6d8 fire damage or half damage on a success. This cannon can only safely fire once per 18 seconds (three turns). If another attempt to fire is made, roll a 1d100, DC 25. A failure causes a miss fire, and the cannon explodes, dealing 4d8 fire damage in a 10 ft radius centered at the cannon. If a third shot is made, add 25 to the DC(25,50,75,100).
Fluid Exchange: through the Elemental web, you have learned to weave the different forms of your cannon freely. You can change the cannon's form once per turn as a free action.
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