You radiate with divine light as an Arch Seraph empowers you with extraordinary divine magic.
For one minute you gain the following benefits (no action required):
- Your attacks and spells deal an additional 2d8 radiant damage.
- Enemies have disadvantage against your spells.
- You gain resistance to all damage except cold and force.
- Your flying speed doubles.
- Any healing spell you cast heals for the maximum number of hit points.
- You can use Light Well once.
Light Well conjures a massive amount of divine magic at a point you can see within 90 feet. You choose any number of creatures within a 30 feet radius of that point to be healed for 4d8 hit points or take 4d8 radiant damage.