Prerequisite: Intelligence score of 15 or greater
With the Master Chemist feat, you can
- As a bonus action use one Healers Kit to revive one unconscious player and they gain 5 hp.
- Create Potions and Poisons without fail.
- Your Potions heal an Additional 1d6 health, and your Poisons deal an extra 1d6 poison damage.
Your Intelligence and Wisdom scores must be over 15.
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