Prerequisite: Must have the Waterbending Expert feat
Bloodbending
You gain the ability to move small pools of liquid inside of living creatures like flowers and insects at will.
+5 Bending Slots
You also have three new abilities to use your Bending Slots on:
- Betrayal) As an Action, expend 3 Bending Slots, target an enemy within 30ft, they must make a DC 13 saving throw or hit an enemy within melee range with whatever they are wielding. If they are wielding a bow or firearm, they will make an unarmed strike instead.
- Hold Person) As an Action, you can expend 2 Bending Slots to cast the Hold Person spell at 3rd level Save DC 13, without using any spell slots.
- Hemorrhage) Causes intense internal pain to a target with blood within range, as an Action expend 5 Bending slots, dealing 2d10 necrotic damage to a living creature within 30ft on a failed Constitution saving throw DC 13, half damage on a successful one as well as losing 10ft of movement until the end of their next turn.







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