Airbending - Beginner Image

You realize an innate connection to the wind all around you, and gain the ability to control it at will.

You know the Gust and Mage Hand Cantrips. 

You also have 10 Bending Slots which you get back at Long Rest and can use them in the following ways:

- Gust Fist) When you hit an attack with an Unarmed Strike, as a Bonus Action you can expend 2 Bending Slots to push your opponent back 10ft as well as forcing them to make a DC 13 Constitution save or fall prone.

- Air Scooter) As an Action you can summon a ball of wind below your feet, lasting 1 minute or until you take damage, allowing you to hover 5ft above the ground on top of the ball, your walking speed becomes 60ft and you can move over 5ft gaps and difficult terrain without falling or losing movement, all other effects are not changed.

- Wind Pellet) As an Action you can expend 2 Bending Slots to send a wind bullet at an enemy using your Dexterity modifier, on a hit dealing 2d6 Bludgeoning damage.

Previous Versions

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5/3/2024 3:15:18 AM
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Airbending - Beginner Image

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