Well, yeah so William Afton is the purple guy...
For some eldritch and unknown reason, you have been given the forbidden knowledge of the plot of FNAF. It's very possible you are you don't know what FNAF is, but you know the entire lore of it.
At any time, you may use this skill with an Action, however, for your next 5 turns you'll only be able to use a Bonus Action, as automatically you use your action to further explain the FNAF lore.
At the start of your turn, while you are explaining the FNAF lore, any creature that can hear you and can understand you will have to make a WIS Saving Throw (DC 17), the DC goes up by 3 for every Turn they hear it repeatedly, if they fail they'll take 20 Force Damage and be Stunned. If they succeed they take 10 Force Damage and must let out a loud groan of pure dispair. For every time they fail the Save Throw, the damage goes up by 5.
If any creature fails all the 5 Save Throws, they go prone and must make a Saving Throw, using any attribute they desire, of DC 30. If they fail, the universe takes pity of their suffering and gives them the Boon to cast Power Word: Kill freely as a Free Action, but only on themselves.
After the 5 Turns, you may use your Free Action to do it again, as there is much more FNAF Lore to be told. If you do this to a point you reach the total of 87 Turns doing this, you may use your reaction to do a Bite Attack on any target that is 50ft of you as you lunge into the target, screeching as you try to bite their forehead.
If any creature that was affected by your 87 turns and is still alive, now also has the Feat of knowning the Entire Lore of FNAF. You also take 50 Psychic Damage for the shame you feel when you look around you and see the faces of your enemies and allies.
Out of combat, this feat when use will make you explain the Entire Plot of FNAF for the next 2 hours. Only a Wish spell can make you stop.
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