Sogeking Apprentice Image
Prerequisite: Requires a Dexterity score of 16 or higher and Intelligence or Wisdom score of 16 or higher. sling bullets.
 

You are adept at using SLINGS creatively when given time to prepare.
You have the following benefits:
   - Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
   - you can exchange a skill or tool proficiency you already have for proficiency with the slingShooter set proficiency
    - if use the SlingShooter set for an uninterrupted period of 1 hour you can make a skill check (DC 10 for basic success, DC 15 for regular success, DC 20 for great success and DC 25 for excellent success). If you fail the test you are frightened of enemies for 1d4 days and gain 1 pont of exhaustion
        - if you make an Arcana or Perception check,
            a basic success gives you (1) basic explosive bullet
            a regular success  gives you (2) basic explosive bullets or (1) Regular explosive bullet
            a great success gives you (3) basic explosive bullets or (1) Great explosive bullets
            an excellent success gives you (2) regular explosive bullets or (1) Excellent explosive bullet
        if you make a History or Insight check,
            a basic success gives you (1) basic fear bullet
            a regular success  gives you (2) basic fear bullets or (1) Regular fear bullet
            an excellent success gives you (2) regular fear bullets or (1) Excellent fear bullet
        if you make an Investigation OR Animal handling check,
            a basic success gives you (1) basic venom bullet
            a regular success  gives you (2) basic venom bullets or (1) Regular venom bullet
            a great success gives you (3) basic venom bullets or (1) Great venom bullets
            an excellent success gives you (2) regular venom bullets or (1) Excellent venom bullet
        if you make a Nature or Survival check,
            a regular success  gives you (1) Regular plant bullet
            an excellent success gives you (2) regular plant bullets or (1) Excellent plant bullet
        if you make a Religion or Medicine check,
            a Great success gives you (1) Great blessed bullet
            an excellent success gives you (2) Great blessed bullets or (1) Excellent blessed bullet
    The bullets are inert unless you make a ranged attack with a sling and the attack hits
        If you hit a target with an explosive bullet the target must make a dexterity saving throw, in a failed test it takes fire damage according to the quality of the bullet
            (basic:1d4, Regular:1d4 and the target is on fire, Great:1d8, Excellent:1d8 and the target is on fire). A target on fire can use its action or take the damage again at the end of its turn.
        If you hit a target with a fear bullet the target must make a Intelligence saving throw, in a failed test it takes psychic damage according to the quality of the bullet
            (basic:1d6, Regular:1d6 and the target is frightened of you, Excellent:1d6 and the target is paralyzed until the end of your next turn).
        If you hit a target with a venom bullet the target must make a Constitution saving throw, in a failed test it takes poison damage according to the quality of the bullet
            (basic:1d4, Regular:1d4 and the target is poisoned, Great:1d8 Excellent:1d8 and the target is poisoned).
        If you hit a target with a plant bullet the target must make a Strength saving throw, in a failed test it takes bludgeoning damage according to the quality of the bullet
            (Regular: the target is restrained, Excellent:1d6 and the target is restrained, while restrained, the target must make a Strength saving throw, on a failed test it takes 1d6 damage ).
        If you hit a target with a blessed bullet the target must make a Wisdom saving throw, in a failed test it takes radiant damage according to the quality of the bullet
            (Great:1d8 Excellent:1d8 and the target has disadvantage on attacks against you and you have advantage on attacks agains the target).
    A slingShooter set can make 30 bullets before you need to refill it.
        Refilling a slingShooter Set requires 50GP a DC 15 Intelligence or Wisdom Saving throw, on a failed save you are frightened of enemies for a day
    If Used as a downtime activity, the player must start the next session with all the accumulated exhaustion and these and only be recovered by long rests on gaming sessions.

Sogeking Apprentice Image

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