Prerequisite: Must have a tail, horns, or wings
You may, up to your proficiency bonus times do the following.
•Flap wings if you got em!
Ranged projectile attacks have disadvantage on you and anyone in a 15' radius centered on you until the start of your next turn•
Have you a Tail? Tail trip attack!
Bonus action attack 1d4 DMG + str or dex bludgeoning reach 5'. On a hit, enemy makes a dc 15 dex save (DC=8+(str or dex)+prof) or creature falls prone. DMG die increases to d6 at lvl 5, d8 at 11, D10 at lvl 17.
•Rockin' gnarly horns?
Sweet. Take adv on intimidating opponents if they've got a way to sense them.
Previous Versions
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4/30/2024 5:12:52 AM
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5/4/2024 8:30:34 AM
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5/4/2024 8:36:30 AM
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