Prerequisite: Blood Hunter class
You have learned to channel elemental energy into your rites. You can choose one additional damage type when you activate your Crimson Rite. Dealing an additional 1d4 with the second element damage
Once per turn; you can choose to amplify your Crimson Rite by taking necrotic damage equal to two rolls of your hemocraft die (Free Action)
Amplify: Deal an additional 2d6 Crimson Rite damage until your next turn.
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