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Prerequisite: Must be a medium creature proficient with medium or heavy armor.
 

You have developed several important skills that allow you to engage in a duel with another creature.  Provided you and the target are carrying a weapon, you can use your bonus action on your turn (must be done before your action) you can challenge one medium creature to a duel. Then, both you and the target make dexterity checks. If the difference is more than 3, the creature with the lower roll makes a dexterity saving throw, contested by the other creature's dexterity check. If the saving throw still has a lower number, then the creature who failed takes the normal damage for the other creature's weapon, and has disadvantage on the next dexterity check to attack. If the difference is less than 3, or a creature succeeds on their saving throw, the creature with the lower roll must move back 2 feet. If it cannot, such as if it is backed up to a wall, it has disadvantage on the next saving dexterity check it makes to continue the duel, unless it pushes the other creature back.  If one creature rolls a natural 20, the other creature does not make a saving throw, and automatically takes the weapons damage. If both creatures roll a natural 20, reroll both dexterity checks until the numbers are different. This continues until one creature surrenders or drops to 0 hit points.

 

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