Junipers attachment to the eldritch and the divine has brought some interesting conflict in her energy. She has mastered the union, bringing explosive power, at a cost.
You build charges of Omen Energy through combat. When you land a hit, you gain one omen charge. When you take a hit, you gain one divine charge. When either charges reach the maximum of 10, you may use an action to use either divine burst or omen burst. You cannot use omen charges to fill your divine bar or vice versa.
You can not earn more than 3 charges per round. When initiative begins, your charges start at zero for both omen charges and divine charges.
Divine Burst: Creatures you deem friendly or allies other than yourself in the 60ft radius are healed by an amount equal to your current health points times half your proficiency modifier rounded up
Omen burst: Creatures in a 60ft radius around you must make a Dexterity saving throw or take necrotic damage equal to your current health points times half your proficiency modifier you rounded up on a failed save, or half as much on a successful one
The DC for omen burst is your spellsave DC plus your proficiency bonus
Previous Versions
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4/26/2024 4:25:49 PM
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4/26/2024 4:46:38 PM
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5/6/2024 5:27:05 AM
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