Having lived a life where his death was often expected, encouraged and outright desired by everyone he met, Spire is no longer concerned about living and is more interested in finding a death worthy of a terrible 10 copper yellow-back novel.
Spire gains +3 to all Attack rolls, Ability Checks, Damage and Saving Throws. If Spire is to enter the dying state, he has disadvantage on Death Saving throws and get's a -3 to Death Saves.