Aberrant Horror (Stage 1) Image
Prerequisite: Requires a Constitution score of 13 or higher
 

Aberrant Horrors are the result of a humanoid becoming an aberration. Able to break free from the physical restrictions imposed upon them by the Material Plane, they shift the components of the form at a whim. This makes Aberrant Horrors terrifying to behold, especially in battle. Many adversaries have been caught off-guard when a seemingly defenseless opponent grew rows of gruesome spines before their eyes.
Your body can twist and reshape itself as you will it, changing body parts into dangerous weapons or useful tools, and regenerating after taking damage. This ability is represented through Adaptations.

Transformation Features
As a Aberrant Horror you gain the following Transformation Boons at stage 1:

Aberrant Adaptations:
Your body can twist and reshape itself as you will it, changing body parts into dangerous weapons or useful tools, and regenerating after taking damage. This ability is represented through Adaptations.

Stage 1

  • Chitinous Shell
  • Eldritch Limbs

Aberrant Form:
Your Constitution score increases by 2 and your Strength score increases by 1.

 

As a Aberrant Horror you gain the following Transformation Flaws at stage 1:

Unstable Mutations:
Your body becomes malleable and struggles to maintain any one physical shape. Upon completing a long rest, you must roll 1d100 on the Unstable Form table and apply the effects of the result, determined by your transformation level. These effects last until you complete another long rest.

 

Aberrant Horror (Stage 1) Image

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