Pestilential Psychopomp Image
Prerequisite: Must be a Morticorp Employee and level 7 or higher
 

Granted the rare and exalted promotion to a Plague Processor, you specialize in sending and receiving souls that have been infected, corrupted, cursed, or carry various plagues, as well as going into hazardous and toxic regions and receiving souls from there. Platoons and individuals of your ranks are sent to the most dangerous locations in the galaxy to collect the souls found there from incidents and offer you a pretty penny as a result

  • Increase your Constitution score by 2, to a maximum of 20

  • You gain proficiency in the Athletics, Medicine, or Nature skill if you don't already have the proficiency

  • You gain a B-tier Morticorp Company Card and gain a Necrotech License befitting your position

In addition, you gain the following ability:

Stench of Life. You take 5 minutes to assemble and don a unique armor set given to you by Morticorp. The armor has a battery (0; 1) that upon first usage is at 100%, and is rechargeable (8 hours). While wearing this armor with it powered on, you are immune to poison and disease, and you have advantage on saving throws made against curses. You may activate various settings that will modify this armor, however, the more that are activated the faster the power will drain

  • Hexproof (8; +1). While this setting is enabled, you are immune to all curses and negative magical effects.
  • Radproof (8; +1). While this setting is enabled, you are immune to all radiation and unnaturally strong toxicity levels.
  • Exhaustproof (8; +2). While this setting is enabled, you have advantage on saving throws against all non-physical conditions such as exhaustion or poison.
  • Powerlifter (6; +4). While this setting is enabled, you gain +4 to your strength score.
  • Armor (6; +4). While this setting is enabled, you gain a +3 to your armor class. If an incoming attack would hit your previous armor class and not your new, you instead take half damage.
  • Regeneration (10; +4). While this setting is enabled, at the beginning of your turn you regain 5 (1d8) hit points.
  • Deathproof (20; +10). While this setting is enabled the armor has 3 charges. If you were to make a Death Saving Throw you may expend a charge to automatically pass, and while you are unconscious you may take your turn as though you are not.

Previous Versions

Name Date Modified Views Adds Version Actions
5/13/2024 1:19:44 AM
2
1
--
Coming Soon
Pestilential Psychopomp Image

Comments

Posts Quoted:
Reply
Clear All Quotes