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Prerequisite: Requires proficiency with Firearms.
 

You've trained yourself to the point of being able to craft your own firearms.

  • When crafting a firearms, it costs the typical cost of the firearm you choose to build, subtracting 3d10 + your proficiency bonus from the total cost.
  • You can craft your own ammunition at half the normal price of any type of ammunition.
  • When your firearm misfires, you can use an action to attempt to repair it. As an action, make a Tinker’s Tools check, and if successful your gun is repaired. If you fail the check, you cannot repair your firearm until combat has ended.
  • You gain a +1 bonus to your INT score.

Previous Versions

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5/14/2024 2:49:27 PM
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