Prerequisite: In order to be infused with the elemental forms you must be the Trial-heiress of the Isle of Elements or the succeeding Heiress.
Air Elemental Form: Transformation Feature
Level Requirement: 6th Level
Transformation Charges: 1 Charge
Recharge Mechanism: The charge replenishes after 10 days or can be regained through a significant ritual that involves the capture of essence from powerful windstorms or spirits at high altitudes, performed during a clear, starry night.
Transformation Duration: Up to 10 minutes
Usage Limit: Once per charge
Ability Check (if any): Once the charge is available, the player must succeed on a DC 15 Constitution check to harness the wild essence of air. This DC decreases by 1 every two levels as the player becomes more attuned to their elemental power.
Features of the Air Elemental Form:
- Hit Points: Upon transformation, gain temporary hit points equal to half your maximum hit points.
- Flight: Gain a flying speed of 60 feet.
- Air Mastery: You have advantage on saving throws against effects that would knock you prone and you can't be grappled or restrained.
- Gale Blast: Once per transformation, you can unleash a powerful blast of wind in a 30-foot line that is 5 feet wide. Each creature in the line must make a Strength saving throw against your spell save DC, taking 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one, and be pushed 10 feet away.
- Whirlwind Cloak: Once per long rest, while transformed, you can create a veil of swirling wind around you as a reaction when you are hit by an attack, granting you half cover until the start of your next turn.
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