Blindnesstesting1 Image

 

  • You permanently have the 'Blind" Status 
  • You have blind sight in a 30ft radius
  • You can make perception checks using hearing and smelling to locate Allies and Enemies. Range - 90ft
  • You have advantage on Wisdom Checks that rely on Smelling and hearing
  • You're immune to all affects that require sight of a spell, Object or creature, but suffering Thunder Damage forces you to make a Constitution saving throw (DC 10) to not be deafened until your next turn.
  • You have advantage on wisdom (Insight) checks to determine wether someone is lying. As long as you're within 5ft, and have a heart. 
  • While heaving your head to a wall or floor you have tremorsene up to DM choices based on Material. 
  • wprop]light[/wprop] property you are holding.

THIS IS UNOFFICIAL MATERIAL

These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated. To use this content, toggle the Critical Role content on in the character builder.

Blindnesstesting1 Image

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