Prerequisite: Requires 0hp, a bottle of flammable liquid, and at least 1 level in Fighter or Barbarian.
Your enemy lands a fatal blow, and as the darkness sets in, you feel the spark of battle blaze within you. If you're going to die, you'll go out in a blaze of glory.
Upon your death, rather than entering death saves, you can choose to do the following beginning on your next turn:
- You temporarily regain half your total HP. If you are reduced to 0HP during this turn, your inner fire is extinguished and you do not gain the final attack.
- You gain advantage on all strength, dexterity, and constitution rolls in battle
- Your speed is doubled
- You add +10 to all hit dice, and can attack enemies on all sides within 10 ft
- During this turn you may attack up to 30 enemies in total.
- All enemies you attack must roll a d100 to see how much damage they take (1 is instantaneous death)
- You no longer provoke attacks of opportunity
At the end of your turn your body bursts into a ball of raging fire. Any enemies within 20 ft must make a dexterity saving throw. On a failure they take 8d6 fire damage, and half as much on a successful save. Your corpse continues to burn for the next 5 rounds. It occupies a 10ft sphere and cannot be put out by magical means.
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