Prerequisite: 15 str
You know you are strong, and can handle weapons with such might that size and weight dont matter anymore!
A small creature with this perk ignore the disadvantage of using a weapon with the Heavy property, being that you are absurdly strong and learned to use inertia and the recoil to move around the weapons on your favor.
A Medium creature with this perk can wield melee weapons with the Two-Handed property in one hand due to your strong grip, but you cannot double-wield Two-handed weapons if at least one of those have the Reach property.
Both sizes of creatures also can benefit from weapons with the Versatile property, by using only one hand to attack but using the damage as if it was used with two hands to attack.
Both sizes now doubles the range for range attacks with weapons with the Thrown property and improvised weapons.
Also, whenever you make an attack roll with a Two-handed or Heavy weapon, you can choose to:
- Both sizes: move the target away from you 5ft if you hit it, or to a side if using a melee weapon.
- Small size only: move yourself 5ft in any direction using the recoil and inertia of the attack, without provoking opportunity attacks.
- Medium size only: if you miss your melee attack and there's another creature within range and next to the target, you can use the same attack roll to try to hit that creature instead with the same attack.
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