From deep within, the beast stirs trying to break free granting you use of its from but at a great cost. As a bonus action you can shapeshift into a werewolf form, with your hit points, AC, and stats changed into those of the werewolf .(See stat block below for details) . While in this form you can still make weapon attacks and cast spells that do not require concentration and use the werewolf stats for your spell attack bonus and DC. You remain in this form for 1 hour which you can dismiss as a bonus action or return to your human form when your hit points are reduced to 0, returning your hit points to half of whatever your hit points were at before you transformed. This transformation can be done a number of times equal to your proficiency bonus with all charges recharged after a long rest.
When you are not transformed, you have gain on Wisdom (Perception) checks that rely on smell or hearing. In you kill a creature by any means while in or out of your werewolf from you must make a WIS saving throw (DC 18 - PB). On a failed save, transform into a werewolf( if not already in it) and you go into a bloodlust rampage for 1d4 rounds. Move to the closest creature to you and attack, fight them until the bloodlust is over or till the creature becomes incapacitated after which Bloodlust Savagery ends.
Armor Class 12 + Pb
Hit Points 58 (9d8 + 18)
Speed 40 ft.
STR 18 (+4)
DEX 14 (+2)
CON 14 (+2)
INT 10 (+0)
WIS 10 (+0)
CHA 10 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Languages Common (can't speak in wolf form)
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Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Bloodlust Savagery. When you kill an enemy by any means, you must make a WIS saving throw (DC 18 - PB). On a failed save, transform into a werewolf( if not already in it) and you go into a bloodlust rampage for 1d4 rounds. Move to the closest creature to you and attack, fight them until the bloodlust is over or till the creature becomes incapacitated after which Bloodlust Savagery ends.
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Actions
Multiattack. . The werewolf makes two attacks: two weapon attacks(if you have any equipped) or one with its bite and one with its claws .
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 4) slashing damage.
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