Listed below are all the contracts a character going through the Fiend transformation can offer to a mortal. Both the mortal and the contractor will take this feat once this contract is signed, and it will remain until the contract is voided.
- Gift of Unbridled Power. Prerequisite, Contractor must be at stage 4 of their transformation. Upon completing a short rest, you can spend 1 hit die and regain any number of spell slots whose total is equal to or less than the result of the hit dice. Upon use, you suffer psychic damage equal to the amount of spell slots regained this way, and you cannot use this ability again until completing a long rest.
- Gift of Unfettered Glory. When you hit a creature with a melee attack or melee spell attack, you can add your Charisma mod to the damage dealt.
- Gift of Joyous Youth. At the beginning of your turn, if you have no remaining Hit Dice, you can choose to make a DC 10 Charisma saving throw. On a success, you regain one spent hit die. On a failure, you take 1d6 psychic damage.
- Gift of Liberating Freedom. Prerequisite, Contractor must be at stage 2 or higher of their transformation. As a bonus action, you can manifest a pair of leathery wings. You gain a flying speed equal to your current speed. These wings recede if you dismiss them, as a bonus action on your turn, or if you are knocked unconscious. You cannot manifest these wings while wearing heavy armor. You can manifest them while wearing medium or light armor made to accommodate them.
- Gift of Unsurpassed Fortune. Whenever a creature makes an attack roll, saving throw, or skill check within 20 feet of you, you can use your reaction to roll a d20. If you roll a 10 or higher, the attack roll, saving throw, or ability check immediately fails, regardless of what the target rolled originally. You cannot use this ability again until you complete a long rest, on fail or success.
- Gift of Unconditional Love. Prerequisite, Contractor must be at stage 3 or higher of their transformation. Whenever a creature fails a Charisma saving throw due to a spell or a magical ability you control, you can use your reaction to gain temporary hit points equal to 1d10 + your character's level. You cannot do this again until you complete a short rest.
- Gift of Expansive Knowledge. Prerequisite, Contractor must be at stage 4 of their transformation. When a creature first signs, or the contractor gets their first signee, for this contract, they learn additional spells from the cleric, warlock, or wizard spell lists equal to their Charisma modifier. They must have a spell slot equal to or greater than the spells obtained. When you have this contract and no others active, these spells are added to your spell list, without effecting your total spells known or prepared.
- Gift of Prodigious Talent. Prerequisite, Contractor must be at stage 2 or higher of their transformation. Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either proficiency. This cannot be used on ability checks already having their proficiency bonuses doubled.
- Gift of Second Chances. Prerequisite, Contractor must be at stage 3 or higher of their transformation. If you are reduced to 0 hit points, you can use your reaction to roll a hit die. If you do, your hit point total becomes the hit die result instead. You can't use this feature again until you finish a long rest.
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