You have learned to trade raw power for tactical skill. You learn three maneuvers of your choice from the Battle Master list. All three must be maneuvers that involve hitting a target with a weapon attack. These include Commander’s Strike, Disarming Attack, Distracting Strike, Goading Attack, Grappling Strike, Lunging Attack, Maneuvering Attack, Menacing Attack, Precision Attack, Pushing Attack, Sweeping Attack, and Trip Attack.
Additionally, you gain one Superiority Die, which is a d6. When you take the Attack action, you may forgo one or more attacks to gain another Superiority Die per attack, up to a maximum number equal to your proficiency bonus. You reset to one superiority die when you finish a short or long rest.
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