You’re not one to be afraid to bring things to the ground. In fact, that's where you're most comfortable. You gain the following benefits:
- You have advantage on attack rolls with light weapons, unarmed strikes and melee spell attacks against a creature you are grappling.
- Being prone doesn't cause creatures within 5 feet to have advantage on attack rolls against you.
- Being prone doesn't cause you to have disadvantage on attack rolls.
- You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
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Posted May 20, 2024This feat is designed as an alternative to the Grappler feat from the 2014 PHB. It's not a straight upgrade, but should overall see move use by martials wishing to bring a fight to the floor or spellcasters looking to maximise their chances of landing a crucial melee spell attack.
Buffs:
Nerfs:
Unchanged:
Balance:
The feat is still niche, but it opens up gameplay options, especially around the prone condition for multiattack martials.
When balancing the feat, I recommend remembering both Martials and Spellcasters use cases.
The feat is meant to let Martials get reliable advantage and impose disadvantage by shoving creatures prone and then grappling them as standing up while grappled is impossible for most creatures. Note that this can be an issue in fights with a PC group up against a single monster if ranged PCs primarily rely on spell save attacks. Against multiple enemies, the feat drops off in power.
Typical Spellcaster use case is to spend a turn to grapple in order to maximise a casting a melee spell attack with their high level slots on the next turn(s?). Not optimal, but if you feel like going on a vampiric touch rampage or really want that contagion or dismissal to land, now you can. I've not seen any abuse cases yet for spellcasters.
If your table considers the feat too weak, i recommend buffing it by making it a "half feat" and also giving either +1 Str or +1 Dex.
If your table considers the feat too strong, i recommend reinstating that being prone causes creatures within 5 feet to have advantage on attack rolls against you.
As always, feedback welcome.