Increase your Wisdom, Intelligence or Charisma score by 1.
Whenever you hit an enemy with a spell of level 0 (cantrip) or higher that requires you to make an attack roll, you can grant yourself advantage on the next attack roll made to hit that creature, but only if you halve your movement speed at the start of your next turn. You must decide to take the penalty before making spell attack roll.
Your spell attacks roll Ignore half cover and three-quarters cover
Whenever you make a spell attack roll, you can decide, before the roll, to take a -5 penalty to your attack roll. If the attack hits, add +10 to the attack's damage
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