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You are skilled at defending those behind you by your imposing presence. As a bonus action, you can attempt to convince a creature within 60 feet of you that can see or hear you that you are the threat it must deal with first. The creature must make a Wisdom saving throw with a DC equal to 8 + either your bonus to Charisma (Intimidation) checks or your attack bonus with a melee weapon you are currently holding (your choice). On a failed save, the creature must preferentially target you when possible over creatures farther away from it than you with all of its attacks and harmful effects (abilities that harm multiple opponents and can affect you can still affect farther creatures as long as you are one of the targets).

This effect lasts until you stop being hostile to the creature or until the creature stops being hostile to you or decides to flee or surrender rather than fight. Additionally, the creature can repeat the saving throw on its turn as an action or whenever a creature farther away from it than you are damages it or forces it to make a saving throws, ending the effect early on a success.

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