You increase your dexterity or Constitution by 2 and land speed by replacing joints and tendons in your legs with high-performance cybernetics. A minimal speed suspension replaces only a few parts, increasing your land speed by 10 feet. A standard suspension is more invasive and increases your land speed by 20 feet. Replacing all your leg joints and tendons with a complete speed suspension increases your land speed by 30 feet. You can install a speed suspension into prosthetic legs. Extra speed from these augmentations is treated as an enhancement bonus.
If struck by lightning damage above 20 damage, increasing by 5 damage per level after you gain the cybernetic augmentation to a maximum of 60 damage, you must make an Constitution saving throw (DC 12) or be You become restrained for 2 turns, afterwards making a wisdom saving throw (DC 13) and must reset your system. If this happens more than 3 times in 24 hours, permanent damage may occur where you may need to have your lag fixed and your movement speed is then halved.
Action: Overdrive
As a Bonus action or reaction to a event, by overcharging the cybernetics in lags, you may double your Movement speed for haft a Minute. This Overcharging agility also grants you Advantage on all acrobatics and athletics checks you make while activated. However, this ability comes at a cost by heating up your lags cybernetics forcing a emergency shut off. You become restrained for 1 minute afterwards and must make a wisdom saving throw (DC 13) to reset your system. A Successful Tinkering tools checks (dc 15) can also reset your lags to working order. This feature may be used more then once, however, every Subsequent use there after raises the Dc by 5. Where then failing causes you to be restrained indefinitely until a A Successful Tinkering tools checks (dc 15 +5 for each use) is Done. This will not be repaired with a long rest.
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