
You have practiced extensively with whips, allowing you to perform exceptional feats. You gain the following benefits:
• You can use your action to grasp any object and pull it toward you. If you have a free hand you can catch and hold the item. If the object is Large or immovable you can pull yourself to it or swing from it.
• When you take the Attack action with a whip, you can forgo one of your attacks to disarm an opponent. On a successful hit, you can force the target to make a Strength saving throw (DC equals 8+ your proficiency bonus + your Dexterity modifier). On a failed save, it drops the object you choose. The object lands at its feet. You can forgo another attack on that turn (if you have the Extra Attack feature) to pull the disarmed object to you. If you have a free hand you can catch and hold the object.
• When you take the Attack action with a whip, you can use your bonus action to grapple a target up to one size larger than you with the whip. The target must make a Dexterity saving throw (DC equals 8 + your proficiency bonus + your Dexterity modifier). On a failed save, it is grappled.

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