You can now draw true power from your comic books, thanks to a true understanding of their meaning and potential.
Whenever you take a Long Rest, you can activate one of your hero affinities. Affinities take up an attunement slot, and only one affinity can be active at a time. Activating a new affinity deactivates your current one, as well as any benefits or bonuses gained from that affinity.
Affinities remain permanently active unless dispelled by you as a bonus action. Below is the list of affinities you can choose from:
- Mr. Fantastic: You gain the power of elasticity. Your melee weapon attack reach extends to 20 ft., and you can reach that far passively. Additionally, your jump distance and height triple, you have advantage on Athletic checks to grapple creatures, and targets you are grappling have disadvantage when escaping, and as a reaction you can increase your AC by 4 for 1 round.
- Invisible Woman: As a bonus action, you can cast Greater Invisibility a number of times equal to your Proficiency Bonus on yourself. Additionally, when you or a creature within 30 ft. is targeted by an attack, you can use your reaction to cast Shield on the target of the attack a number of times equal to your Proficiency Bonus.
- Human Torch: You gain the benefits of the the spell Investiture of Fire while, as well as a flying speed equal to your walking speed. Additionally, as an action, you can cast Fireball centered on yourself at 5th level a number of times equal to your Proficiency Bonus. Additionally, once per long rest, you can cast Immolation with a range of touch.
- The Thing: Your AC becomes 16 + your Strength or Constitution Modifier (your choice), and your melee weapon attacks deal an additional 3d6 magical bludgeoning damage.
- Dr. Doom (Requires 2 Attunement Slots): You gain the spellcasting features of a Lich. You become an 18th level spellcaster, with the ability to cast all spells that a Lich knows (See Lich stat block). Additionally, your Intelligence score changes to 16 (unless your Intelligence score is already higher than 16), and your spellcasting ability for these Lich spells is Intelligence.
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