Your mastery of the lightsaber is legendary. Having mastered all the forms of the lightsaber you are able to change the flow of combat. A lightsaber in your hands is an extension of yourself.
You can handle any lightsaber (sun blade, training lightsaber, lightsaber, saber of light) and instantly attune to any lightsaber should it require it. You can use the following as long as you have a lightsaber on person and a free hand to hold a lightsaber. When you attack with a lightsaber or make an unarmed attack you can count the attack as both or either for abilities and add the damage to the other.
You have the following forms:
You cannot be in more than 1 form at a time and cannot switch to another form more than once per turn. You perform the requirement and benefit from the form even on the actions from the requirement. You only lose form if you do not have a lightsaber in possession or change forms.
__Form I : Shii-Cho__
Requirements: Move 20 ft or more returning to your original space and use a bonus action.
Benefit: If you move 20 ft or more returning to your original space following a path that does not move over the same spaces you traveled that turn, you then may attack each target within your reach as you move with all the attacks you make each turn. (Moving away and back to a target does not trigger this effect)
__Form II : Makashi__
Requirements: not move more than 5 ft on your turn and use a bonus action.
Benefit: First 5 ft of movement each turn does not provoke attacks of opportunity. You may reduce your speed to 5 ft if you have not moved more than 5 ft this turn. Until the start of your next turn or change forms you have advantage on all attacks and attacks against you have disadvantage.
__Form III : Soresu__
Requirements: You are attacked with an attack greater than 5 ft. and use a reaction to deflect. You lose your bonus action on your next turn.
Benefit: Double the amount of damage Reduced by your spells and abilities by attacks at greater than 5 ft. from you.
__Form IV : Ataru__
Requirements: Use your flurry of blows
Benefit: You have advantage on attacks and cannot have disadvantage. When you miss with an attack you may spend 1 ki point to make one addition attack. You may only use this once per attack.
__Form V : Shien & Djem__
Requirements: spend 2 Ki to cast Sanctuary (target self)
Benefit: Reflected and attacks of opportunity you make do not break Sanctuary like effects on you.
__Form VI : Niman__
Requirements: Use a bonus action to make an attack.
Benefit: You gain a +5 bonus to AC and a +5 bonus to hit. When you use your Martial Arts feature to make an attack as a bonus action (not flurry of blows) you may also use your patient defense as part of that same bonus action.
__Form VII : Vaapad__
Requirements: use Ki to cast a spell on your turn.
Benefit: You have a bonus to damage you deal equal to the spent Ki this combat. When you cast a spell that deals no damage you may heal an ally (self included) within 30 ft. for an amount equal to the spent Ki this combat.
Previous Versions
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5/15/2024 1:35:37 AM
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5/23/2024 1:15:38 PM
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Coming Soon
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