You've been cursed by an ancient blood emerald and turned into something different.
As part of this transformation, you attain a darker skin color, red eyes and sharper ears, nails and teeth. Blood consumption is now mandatory for your character to survive, but you can choose other sources of food. Normal food will prove effective, but only for 3 days in a row. When this happens the nutritional value in the food will filter out with the rest and blood or other sources are needed to regain the ability to eat normal food.
Life energy: Soul drain
You gain the ability to pull at the souls of your victims. Make a melee attack against your target with profficiency bonus added. On a hit, the target takes 1d6 necrotic damage and you heal for that amount.
Overcharge:
You can overcharge your soul drain, once for every point in your profficiency bonus. adding 1d6 damage per point in profficiency bonus as well. The healing will stay the same.
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