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Your Godly powers finally reached their peak. You gain the following traits:

Prestige 2 (Works everywhere):

1- Legendary Survival: You gain legendary resistance, legendary assistance, and Legendary actions.
Legendary resistance (1/day). When you fail a save you may pass instead
Legendary assistance (1/day). When a creature you can see would fail a save you may have them pass instead.
Legendary actions. You can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. You regain spent legendary actions at the start of your turn.

Cantrip. You can cast a cantrip
Replenish. You replenish either your legendary resistance or assistance
Survival Chance. One creature up to 100ft from you (including you) gains a bonus or penalty (your choice) up to your charisma modifier to their save bonus or armor class until the end of their next turn.
When you would drop to 0 hit points or die, you can set your hp back to 1 with using either one of the charges from your Legendary Survival. You may choose to use this effect on your turn, delaying and glitching the effect. Using this effect will remove a condition or effect on you, or suppress the effect for 1 hour if its an environmental effect.

2- Power Of Old Gods: As you harness the glitching power of the world, your Mystic Elevator becomes an extension of your will and body. When you manifest its door into the real world, you and all creatures within are considered inside the elevator. Harnessing these glitching powers also amplifies your abilities, empowering your critical strikes with a surge of energy. Your crit range goes up by 3. On a roll you would normally crit, you stun the enemy for 2 rounds. If the creature is immune to stunned condition, instead it loses 300hp.

Prestige 4 (Works in native realm and realms where you have roots. Ex. Domain):

3- Negative Corruption: When you deal damage to a creature, it gains "Negative Survival" charge up to the spell level (1 if cantrip), and you create a link with it for up to 1 hour. While this link is active, Felia's presence glitches in and out, dealing 1d10 dmg per charge to the creature of your choice of dmg type at the start of the creature's turn. (Dealing 0 dmg still counts as dealing dmg for the purpose of this ability). If you use a spell that doesn't deal any damage, you gain these charges for the purpose of using charge abilities.
(For flavor reasons, Felia's presence is always with Sora, can talk and interact with people, is immune to everything, but can't use any of her original abilities)

4- G̴̝̠̏͌ͅl̷͖͕̯͐ì̴̩̣̠͊͆t̴̟̺͇̉c̶̙͋ḩ̶͓̙̂͠ Nature: You become the glitch itself. You can glitch (teleport) freely. Still costs your movement as normal and uses your movement speed for its range while being able to switch to normal movement with the remaining movement speed (for example, with 100 movement speed, can teleport 50ft and walk 50ft more or vice versa). Anywhere you can sense or know about it in the current realm as long as there is no godly force that prevents you (for the purpose of not being able to enter other realms and such, DMs can directly say no). You are immune to movement restrictions and movement restriction parts of the conditions (not including unconscious). You gain 100 movement speed of all types and your movement speed can not be reduced. You can hover (can move up and down and gravity only affects you if you choose to), through creatures and objects, and even into other planes. This movement ability prevents any interaction/effect from applying to you as long as you don't allow as you are no longer counted as a being or in any planes/places (moving into a void or lava pit won't apply any effect as he is partly everywhere and nowhere).

Prestige 6 (Works in certain parts of the native realm):

5- Positive Corruption: As a bonus action, you can heal a creature of your choice up to the total Glitch charges x5 from linked creatures or on you. (Ex: 5 charges on 2 enemies with linked and 5 charges on yourself, a total of 15x5 = 75 points of healing to a creature of your choice)

6- Glitch Bodies: Your extra images (from Sun Boon) changed with your essence. They are now just a glitch version of yourself (Glitch Bodies), immune to everything, and a total count of 5. Whenever you or a creature of your choice that is 100ft from you (which counts as your aura) takes damage from an ability or gets under an effect, you can use your reaction to glitch to another copy of yourself, canceling the effect and/or the damage. You have an additional reaction specifically for this ability to use on another creature (you can choose to change the position of yourself or the other creature with the consumed body). Suppose the effect/condition/dmg is from something you don't sense. In that case, this ability works automatically (only for yourself) (If it has a continuous effect on an area, it gives immunity to the effect for 1 minute). These glitch copies can be additionally (from their original condition) replenished by using a 5 "Negative Survival" charge from anything. You can control these glitch version's positions. They each have a 30ft aura that counts as your aura. (works like extending the area from your Aura). This ability also works automatically if you were to die if there is an existing Glitch Body, consuming it and healing 100 hp (bypasses abilities that prevent healing as the body and the soul glitch with another body).

Prestige 8 (Works in a domain or with explicit DM approval)

7- Singleton Domain: You have absolute control of whatever happens in your domain (including creatures and effects). No one can get in or out without your permission. You can control conditions (such as poisoned, stunned, etc.), end it, apply it, or pause it. Any natural effect (such as fire/a paper burning etc) under your control like the conditions. You can alter creatures, such as their alignment, appearance, and such. (Stats like hp, ac, movement, etc only stay changed while the creature is in the Mystic Elevator), and control their actions/movements.

8- Ultimate Recovery: As the God of Survival, your capabilities of staying alive and protecting your allies are very strong. You and your allies within 100ft of you have expertise in survival. If you or your ally's body/soul were destroyed or captured, you and/or the willing creatures you could sense up to 500ft can get drawn into your Mystical Elevator and it's now dormant, shutting down completely to regenerate the soul and the body. This process takes 3 days and cleanses and restores the body and the soul. (Locked 3 days irl). This ability should be activated up to one minute after the destruction happens as the death itself can be glitched. (Aka works up to 1 min even if Sora's body/soul is destroyed)

Previous Versions

Name Date Modified Views Adds Version Actions
1/31/2024 8:27:49 PM
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2/9/2024 9:04:06 AM
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