Whether it was at birth or over the course of your travels, a passing spirit has noted your existence and decided to experience life alongside you. This bond manifests as a brand seared into your skin that pulses in response to the emotions and support of your new companion.
- Increase your Intelligence score by 1, to a maximum of 20.
- Increase your Initiative bonus by +1.
- You learn a cantrip and a 1st-level Ritual spell. You learn that spell and can cast it through your mark, but only as a ritual. Intelligence is your spellcasting ability for these spells.
- If you are surprised or ambushed, flip a coin against your DM. If you call it right then your spirit notices the attack in time to send you a warning and you are not surprised.
- Once per long rest you have advantage on a INT save of your choice.
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