You get the Sandevistan from Cyberpunk
lose 2 charisma points [cyberware decreases humanity]
once per 8 hours you can safely activate your Sandevistan this provides:
an additional action (ie. Action Surge) on the turn that you activate the Sandevistan
multiplies your movement by 1.5 on the turn that you activate your Sandevistan
adds +2 to dexterity checks for 1 minute after activating your Sandevistan
Cyberware Strain
if activated more than 1 time a day while under level 6 take 2D6 damage as well as 1 level of exhaustion for each time activated
when level 6-12, take 2D6 damage as well as 1 level of exhaustion for each time activated
When above level 12 you have become used to your implant - when activated more than 1 time a day take only 3d6 damage
Previous Versions
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5/27/2024 6:01:52 AM
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Coming Soon
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