Planar Adaptation. When you finish a long rest, you choose to gain resistance to a single chosen damage type from either acid, cold, or fire damage until you finish your next long rest.
Portal Cracker. You to open portals without a portal key. As an action, you can concentrate on a known portal within 5 feet and make a DC 20 Intelligence (Arcana) check. On a failed check, you take 3d8 psychic damage and can’t use this benefit on that portal again until you finish a long rest. On a successful check, you can force open or close the portal for 1 hour. For that duration, the portal doesn’t respond to its portal key unless the creature using the key succeeds on a DC 20 Intelligence (Arcana) check as an action.
Portal Sense. You know the direction to the last planar portal you used if you and the portal are on the same plane. As an action, you can detect the location of portals within 30 feet of you that aren’t behind total cover once as action, per long rest.
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