Prerequisite : Requires a Constitution score of 15 or higher.
If you die, you're going out swinging. You will not go gently into that good night.
You may now re-roll a death saving throw once per long rest.
Whenever you hit 0 hitpoints, you do not become unconscious. Instead, you receive a new condition called "Desperate". This condition ends whenever your hitpoints go back above 0. Any healing you inflict upon yourself is nullified when desperate.
You revert back to primal instincts as your adrenaline keeps you fighting beyond your limits, you gain a +3 to your Str score while desperate. This modifier can exceed your Str cap. Additionally, you gain a +2 to all piercing, bludgeoning, or slashing you inflict. Starting at level 7, this is increased to +4, and starting at lvl 15, it is increased to a +6.
Because of your wandering instinctual mind, you receive a -3 penalty to Wisdom, Int, and Charisma when desperate, and disadvantage on all saving throws except for strength. Since you are pushing your body past what it is normally capable of, you also have disadvantage on death saving throws, however, if you decide to do nothing with your turn, you do not receive disadvantage on any saving throws. When desperate ends, you gain 1 level of exhaustion.
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