The creature fires a 45 ft cone shaped beam of darkness from the palm of their hands. Everyone within that cone must roll a strength saving throw.
The beam has 3 charges per short rest starting at level one. At level 12, your amount of beams that can be shot per short rest goes up to 4. At level 20, the amount of beams that can be shot goes up to 5 beams per short rest.
If failed the creature will take 1d8 damage plus your level (3d8 if you're level 3, 5d8 if you're level 5, ect) The creature will also be grappled for 1 round.
If the creature succeeds the saving throw, they will take half of the damage rolled and not be grappled.
The increase in the amount of damage dice per use of the beam will max out when the player reaches level 10, when they will be doing 11d8 damage per beam.
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